

The most disastrous, broken, and insulting game launches in history. These titles shipped in states so appalling that they sparked refund campaigns, regulatory investigations, and permanent damage to studio reputations. A monument to corporate greed and crunch culture.
Top 10 lists on this topic
Curated by our gaming editors. Tracks both critical reception and community vote — updated as new releases shift the conversation.

CD Projekt Red's December 2020 launch was so broken on PS4 and Xbox One that Sony pulled it from the PlayStation Store entirely. The game crashed constantly, NPCs T-posed, and the police system was functionally nonexistent at release.
Hello Games' August 2016 launch became synonymous with broken promises after Sean Murray's ambitious pre-release interviews. The game shipped without multiplayer, base building, or most advertised features, though its redemption arc is now legendary.
Bethesda's November 2018 online survival game launched with game-breaking bugs, a barren world devoid of NPCs, and a canvas bag controversy that led to an FTC investigation. The Nylon Bag scandal alone became an industry cautionary tale.
Blizzard's June 2022 mobile entry was technically functional but morally bankrupt. Analysis revealed it could cost over $100,000 to fully gear a character, earning it the lowest Metacritic user score of 0.2 and bans in Belgium and the Netherlands.
Maxis' March 2013 reboot required an always-online connection for a single-player game, and the servers immediately collapsed under demand. Cities were limited to comically small plots, and the traffic AI was fundamentally broken.

DICE's November 2021 launch stripped out staple features like a server browser, voice chat, and a traditional scoreboard. The 128-player matches ran terribly, specialists replaced classes, and the game lost 90% of its Steam players within a month.
343 Industries' November 2014 compilation promised seamless matchmaking across four Halo games. Instead, multiplayer was essentially nonfunctional for months, with players waiting upwards of 30 minutes to find broken matches.

Atari's December 1982 tie-in was developed in just five weeks to meet a holiday deadline. The resulting game was so incomprehensible and unsellable that millions of cartridges were buried in a New Mexico landfill, symbolizing the 1983 video game crash.
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CD Projekt Red's December 2020 launch was so broken on PS4 and Xbox One that Sony pulled it from the PlayStation Store entirely. The game crashed constantly, NPCs T-posed, and the police system was functionally nonexistent at release.
Hello Games' August 2016 launch became synonymous with broken promises after Sean Murray's ambitious pre-release interviews. The game shipped without multiplayer, base building, or most advertised features, though its redemption arc is now legendary.
Bethesda's November 2018 online survival game launched with game-breaking bugs, a barren world devoid of NPCs, and a canvas bag controversy that led to an FTC investigation. The Nylon Bag scandal alone became an industry cautionary tale.
Blizzard's June 2022 mobile entry was technically functional but morally bankrupt. Analysis revealed it could cost over $100,000 to fully gear a character, earning it the lowest Metacritic user score of 0.2 and bans in Belgium and the Netherlands.
Maxis' March 2013 reboot required an always-online connection for a single-player game, and the servers immediately collapsed under demand. Cities were limited to comically small plots, and the traffic AI was fundamentally broken.

DICE's November 2021 launch stripped out staple features like a server browser, voice chat, and a traditional scoreboard. The 128-player matches ran terribly, specialists replaced classes, and the game lost 90% of its Steam players within a month.
343 Industries' November 2014 compilation promised seamless matchmaking across four Halo games. Instead, multiplayer was essentially nonfunctional for months, with players waiting upwards of 30 minutes to find broken matches.

Atari's December 1982 tie-in was developed in just five weeks to meet a holiday deadline. The resulting game was so incomprehensible and unsellable that millions of cartridges were buried in a New Mexico landfill, symbolizing the 1983 video game crash.
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