Hello Games' No Man's Sky (2016) launched with only 21 of the 42 features promised in pre-release demos, triggering 200,000 refund requests within the first month. Priced at $60, it was 50% more expensive than the average indie game at release, yet offered less content than typical early-access titles. While #9 Fire Phone's price collapsed within months, No Man's Sky held its value initially but garnered a Metacritic user score of 2.8, compared to the average AAA game score of 7.0. The game ultimately improved through patches, but its launch remains a benchmark for overpromising.

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