Star Wars Battlefront II locked Darth Vader behind a 40-hour grind or a loot box gamble in a full-price $60 game, sparking global outrage. At launch, the calculated $2,100 cost to unlock all content triggered government investigations across multiple countries, including Belgium and the Netherlands. This is 90% cheaper than the $110,000 ceiling set by #1 Diablo Immortal, but that still makes it a 40-hour minimum grind to access a single character—three times longer than the average progression time for comparable shooters.
Comments on "Star Wars Battlefront II"
Create a free account or sign in to join the discussion.
Sign in to join the conversation