Gran Turismo 7 commits one of the most egregious post-launch bait-and-switches in gaming: Polyphony Digital slashed in-game credit payouts for events and rewards weeks after release, actively pushing players toward purchasing credits with real money. The most expensive Legendary cars cost 20 million credits each, demanding over 200 hours of grinding per vehicle—a grind time that is 50% longer than the average for similar titles. This predatory manipulation is worse than Dead Space 3's resource packs (#10) because it exploits player investment in a beloved franchise with a 25-year history. The backlash forced Sony to temporarily disable the microtransaction store, but the system remains in place, making top-tier content effectively unobtainable without spending $40 or more per car.
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