Diablo Immortal represents the most extreme monetization in gaming history: calculated to cost over $110,000 to fully max a single character through its layered gem upgrade system. This pay-to-win model triggered the lowest user score in Metacritic history and led to bans in Belgium and the Netherlands for violating gambling laws. The cost to reach maximum power is nearly five times more expensive than the $2,100 unlock-all threshold from #2 Star Wars Battlefront II at launch, making it the worst value in the industry.
Comments on "Diablo Immortal"
Create a free account or sign in to join the discussion.
Sign in to join the conversation