#10
Dead Space 3
Dead Space 3's microtransactions are a textbook example of corporate greed poisoning a single-player experience: EA inserted pay-to-win resource packs into a premium $60 survival horror game, allowing players to skip the entire weapon crafting loop by buying materials with real money. The outrage was so intense that the system was widely blamed for killing the franchise; Dead Space 3 sold only 38% of what its predecessor did, proving that microtransactions can destroy a series' trust permanently.
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