Halo 5: Guardians' campaign shrunk its promised Master Chief vs. Locke rivalry to roughly two cutscenes, a betrayal worse than #6 Tony Hawk's Pro Skater 5's broken physics. For the first time in series history, the 2015 sequel shipped without split-screen co-op, removing a staple feature. Its REQ Pack loot boxes tainted an otherwise solid multiplayer, while the story averaged a 74 on Metacritic—30% lower than Halo 2's 96. The game's misguided focus on squad mechanics and microtransactions left fans longing for the linear campaign of #8 Command & Conquer 4's base-building ruin.
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