#8
Dying Light
Dying Light’s 2015 final boss is a QTE fistfight on a rooftop, turning 20 hours of excellent first-person parkour and survival into a mobile-game button prompt sequence. This climax is 50% less interactive than the game’s own standard combat, making it a stunning betrayal of the responsive gameplay Techland built.
0
Photos (1)

Comments on "Dying Light"
Have a take on this ranking?
Comments are how the argument actually happens here. Posting one needs a free account — it takes about a minute.
No comments yet.
The first comment sets the terms of the argument.