Techland's 2015 zombie parkour game spent 20 hours building tension through excellent open-world survival gameplay, then ended with a QTE fistfight against the main villain on a rooftop. The final boss of a first-person action game was a series of button prompts, making the climax feel like a mobile game.

Comments on "Dying Light"
Create a free account or sign in to join the discussion.
Sign in to join the conversation