Far Cry peaked with Far Cry 3 in 2012 and has reskinned the same outpost-clearing, tower-climbing formula across 5 sequels, each adding a charismatic villain who appears for only 15 minutes. Far Cry 6 sold only 4 million copies in its first month, a 20% drop from Far Cry 5's launch, revealing fatigue faster than the average Ubisoft series. Cheaper than the typical triple-A rival with its recycled assets, it trails #7 Final Fantasy in staying power, offering quantity over quality in a loop that fans have played for 11 years.
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