#6
Always-Online Requirements for Single-Player Games
Always-online requirements for single-player games rob players of ownership through arbitrary server dependencies. When servers inevitably shut down, these games become permanently unplayable, effectively stealing purchases from buyers who thought they owned a product rather than a revocable license. This practice affects 15% of major single-player releases over the last decade, with server closures destroying access to titles like The Crew within just 10 years of launch.
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