Defined half of "Metroidvania." Zero hand-holding, infinite depth.
The 1994 SNES game that defined an entire genre — half of "Metroidvania" is literally named after it. Super Metroid drops you on planet Zebes with zero hand-holding and lets you figure everything out through exploration. The atmosphere is oppressive, the map design is genius-level, and the final boss sequence with the baby Metroid sacrifice is one of gaming's most emotional moments. Speedrunners still find new sequence breaks 30 years later. It's that deep.

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