Redfall launched with a broken AI, a 30fps lock on Xbox Series X, and no offline mode for a solo-play marketed game, resulting in Microsoft shutting down Arkane Austin in May 2024. Its catastrophic reception led to a 90% drop in player count within two weeks, a steeper decline than #6 Marvel's Avengers, which at least retained a dedicated player base for its single-player campaign. The vampire shooter's technical failures and lackluster design made it 40% slower in delivering promised fixes than typical post-launch support for similar games. This misstep cost Microsoft an estimated $100 million in development and lost revenue.

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