Babylon's Fall launched to a peak of 650 concurrent Steam players and a Metacritic score of 41, PlatinumGames' worst, with servers shut down in less than a year. Its 95% player drop within two months of release was steeper than #7 Redfall's decline, despite Redfall facing similar technical issues. The live-service action game's inability to attract even a modest audience, coupled with a 60% negative user review rate on Steam, made it cheaper to abandon than to fix, costing Square Enix an estimated $50 million. The game's failure highlights how a lack of core gameplay innovation and slow content delivery doomed it from the start.

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