First Hugo Award for a game. BAFTA Best Game. 6M copies. Dying IS the story.
Supergiant Games spent two years in early access refining Hades based on player feedback, and the result is the tightest action roguelike ever made. You play as Zagreus, son of Hades, trying to escape the Underworld — dying sends you back to the start, but every death advances the story and your relationships. The narrative integration with roguelike mechanics was revolutionary: failure IS the story. It won the Hugo Award for Best Video Game (the first ever) and BAFTA for Best Game. Over 6 million copies sold. Greg Kasavin's writing is novelistic in quality.

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