Paint the world. Creative burnout metaphor. IndieCade Grand Jury Prize.
Greg Lobanov and the Chicory team made a Zelda-like where your weapon is a paintbrush and the entire world starts in black and white. You literally color in the game world as you explore it, solving puzzles and confronting a darkness that's consuming the land — a metaphor for creative burnout that hit uncomfortably close to home for anyone who makes things for a living. The soundtrack by Lena Raine (who also scored Celeste) is magnificent. Named characters after foods. Won IndieCade Grand Jury Prize 2021. It's a game about art that is, itself, art.

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