7M+ copies. Cooperative. Uncomfortably realistic after 2020.
Matt Leacock designed the definitive cooperative board game in 2008, where 2-4 players work together as CDC specialists to stop four diseases from wiping out humanity. After 2020, playing Pandemic hits differently — the mechanics of outbreak chains, quarantine decisions, and resource allocation feel uncomfortably realistic. The game sold over 5 million copies pre-COVID and another 2 million during lockdowns. It's genuinely stressful, frequently unwinnable, and the only game where you lose together or win together. Legacy versions add permanent consequences across multiple plays.

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