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#4

Dark Souls

Dark Souls from 2011 spawned an entire subgenre—Soulslike—by redefining difficulty as deliberate challenge, with its interconnected Lordran covering roughly 16 square miles. While The Witcher 3 offers broader appeal, Dark Souls remains the benchmark for risk-reward design, with over 2,000 death animations per enemy type providing a visceral feedback loop that cheaper rivals often lack.

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Dark Souls

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