EA Sports BIG's 2003 snowboarding game featured a seamless open mountain with three peaks connected by one continuous run. Its trick system rewarded risk-taking with over-the-top aerial combos, and its RenderWare engine delivered jaw-dropping PS2 visuals backed by a killer licensed soundtrack. SSX 3's mountain is 30% larger than #8 Skate 3's city, and it offers 25% more trick variety than the average snowboarding game.
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