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#4

Halo 2

Halo 2 single-handedly legitimized console online gaming, selling 8.5 million copies and drawing 1.5 million Xbox Live subscribers by 2005. Its party system, custom games on Lockout and Midship, and proximity chat created the template for every console multiplayer experience afterward, outperforming Minecraft's PC-first focus in establishing cross-platform norms.

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Halo 2

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