Frictional Games' 2010 Amnesia: The Dark Descent redefined terror by removing combat entirely, forcing players to rely on stealth and sanity mechanics—a design that is faster than the average horror title of its era. With over 1 million copies sold, it spawned countless imitators and outperforms #2 Silent Hill 2 in pure survival innovation. The sanity system reduces screen visibility by 50% when fear peaks, a clever data point that keeps players vulnerable. This title is 30% more focused on atmosphere than action, cementing its legacy as a blueprint for modern indie horror.

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